[Caleb Cram - SimpleWebXR]
✔️ WebXR supported (AR) ✔️ WebXR supported (VR) ❌ WebXR not supported 👌 Hand tracking enabled 👎 Hand tracking not supported on this device 🔒 Page is secured 🚫 Page is not secured (https or localhost) ✔️ WebGL 2.0 should be disabled on Safari ❌ WebGL 2.0 should be disabled on Safari, go to settings and disable this experimental feature
  • WebXR Hand Interaction

    This MRTK example contains various types of interactions and UI controls that highlight articulated hand input. It demonstrates state 2D windows, bounding box and manipulation handlers.

  • WebXR Elastic Menus

    MRTK example that shows elastic animations on menus. It also allows to manipulate objects with an elastic effect on scale, position and rotation.

  • WebXR Spectator View for Hololens

    Spectator View allows others to see on a 2D screen what a HoloLens 2 user sees in their world.

  • WebXR Color Picker

    Allow user to select a color on a palette.

  • WebXR Paint

    A simple paint example where user can draw red line in space

  • WebXR Hand Detection

    Shows hand joints. Your device should have WebXR hand detection flags enabled.

  • WebXR Dock System

    This MRTK example enables moving objects in and out of predetermined positions, to create palettes, shelves and navigation bars.

  • WebXR Hand Coach

    Hand coach is 3D modeled hands that are triggered when the system does not detect the user’s hands. This is implemented as a “teaching” component that helps guide the user when the gesture has not been taught.

  • WebXR Hand Menu

    Hand menus allow users to quickly bring up hand-attached UI for frequently used functions.

  • WebXR Material Gallery

    All materials in this scene are using the MRTK/Standard shader.

  • WebXR Scrolling Menus

    The MRTK scrolling object collection is an UX component that enables scrolling of 3D content through a contained viewable area.

  • WebXR Solvers

    Solvers are components that facilitate the means of calculating an object's position & orientation according to a predefine algorithm.

  • VR Environment Sample

    This is immersive VR environment with basic controller interactions built for WebXR.

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